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Producer

Alexandra Gagliano

Created game concept and acted as art director in initial phase of game project.

 

As producer, guided the development team to plan development tasks and schedule accordingly to meet project deadlines and delivery.

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"Producing the game was an enjoyable experience for me as I experimented with being the lead designer and taking on art tasks with a small group before we expanded and I am shocked on the outcome result of what we created."

Lead Designer

Damien Middaugh

Worked on coming up with concepts to add to the game, debugging, level design and character design / mechanics.

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"Creating the sprites and animating them... Designing and seeing my creations come to life with the help of my class mates. Watching the progression from our early alpha flat 2d levels to the 3d levels with the dark lighting"

Lead Programmer

Jason Runkel

Leading in the programming department, Jason created most of the game functions in unreal 4 engine and implemented assets into the game. Along the way, worked on debugging and all audio assets to the game.

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Lead Artist

Eric Bevins

Created game menus, game textures, concept art, and web art. Towards the final phase, Eric and his department remastered all textures in the game to make the game more immersive. 

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Programmer

Nathan Mcdowell

Assisted our lead programmer, working in unreal to add functions to the game as well as debugging issues that arose during the development.

Artist

Jeremy Mount

Created art for the sprites, game textures, concept art, 3d models, and web art. 

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"The thing I enjoyed the most was the support and humor of my team mates. I have not had this much fun in a class before and the support from everyone is amazing."

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